I used to be a passionate gamer, and I often find myself nostalgic for the golden era of video games when there were new ideas popping left and right.

Now, it feels like we’re caught between long-delayed triple-A titles and a constant stream of indie platformers. Originality seems to have taken a backseat, with many games regurgitating the same concepts.

What do you think defined the golden era of gaming? Are we currently in a rut, or is there a chance for fresh ideas to emerge again?

    • tiramichu@sh.itjust.works
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      34 minutes ago

      This is the answer. Experience is subjective and what feels best to people is going to be heavily biased by where they were in their lives at the time.

      “What was the best era to be aged 10-14 and into video games?” is a subtly different question.

  • VerilyFemme@lemmy.blahaj.zone
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    3 hours ago

    PS2 or PS3.

    Those systems are where most of today’s stagnant franchises started. The modern universal control scheme started with the PS2 (that is, actually utilising both sticks in the modern tradition), so there’s no issues with playability.

    I’ve been replaying GTA V, which is a PS3 game in case we all forgot.

    A good PS2 and PS3 off eBay will reawaken your love for gaming. The PS2 has so many smaller classics that don’t get much love now (Sly Cooper!), and we’re still being sold and resold PS3 games to this day.

  • alonsohmtz@feddit.uk
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    4 hours ago

    PS2

    Are we currently in a rut, or is there a chance for fresh ideas to emerge again?

    Yes, and the problem is low standards. AAA games have resources, but no creativity. Indie games have creativity but no resources.

    Back in the PS2 era, AAA games had resources and creators were making decisions instead of the people who went to business school.

  • bandwidthcrisis@lemmy.world
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    10 hours ago

    In recent times I’ve played Baby Steps, Cocoon, Inside, Slay The Princess, Thank Goodness You’re Here, Hyperbolica, Unpacking… Going further back, Unfinished Swan, Untitled Goose Game

    I don’t think that originality has gone. Maybe it’s just easier to churn out shovelware, but there are still new ideas appearing.

  • TORFdot0@lemmy.world
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    13 hours ago

    The obvious answer is whatever generation you grew up during.

    I think the most realistic answer I think would be from 1998 to 2001 as the golden years of gaming. Just so many classics games from basically every genre and system of the time. Half Life on PC, Spyro and Crash 3 on PlayStation. Sonic Adventure on Dreamcast. Pokemon on Nintendo. Halo on Xbox. And that’s just the beginning of the list.

    There, of course, were plenty of shovelware titles. So it’s not like the era didn’t have its own problems like we have with excessive reboot/remasters/remakes and subscription and battle pass slop and everything else.

    But the difference is that gamers have changed their standards. It’s easy to avoid Hello Kitty Island Adventure in the year 2000. Hard to purchase a game today without a live service model or battle pass

  • showmeyourkizinti@startrek.website
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    16 hours ago

    The golden age of video games was between when I was 13 and 21 years old. I was old enough to make spare cash to buy my own games and young enough to have spare time and energy to play them. Also my fast twitch reflexes were still good then so I could easily do a platformer or FPS. And this is true for everyone no matter when they were born.

        • calmblue75@lemmy.ml
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          7 hours ago

          I was playing a lot of games from Kongregate and armorgames regularly till 2018 or sometime when end of Flash support was announced. I got the swf files for most of the games I played through flashpoint and flash museum. I am still searching for a game called Book of treasures though.

  • Shrubbery@lemmy.world
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    21 hours ago

    Right now, since we pretty much can still play any of the old games we would like. There are enough great games out there to last anyone multiple lifetimes.

  • DFX4509B@lemmy.wtf
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    17 hours ago

    PS2 generation because it was the last generation where your games were guaranteed to work without a web connection and they were generally shipped as finished products.

    The PS3 generation started the current trend of still needing a web connection even for a physical copy and IIRC it also started the trend of shipping games unfinished and patching them later, and both trends went off the deep end with the PS4 generation where most of the games are broken at launch and patched later, and the ‘physical copies’ are little more than glorified license keys for games you gotta download anyways, or in more extreme cases, eg. GT7 on the PS5, need a web connection to even boot the game.

    Like, you can dust off your PS2/GC/OG Xbox, stick a game disc in, and it’ll play just like it were new, but that’s not as guaranteed with the PS3/XB360 and good luck with the PS4/XB1 and newer.

    That said, if you’re integrating a PS2-generation and older console into a modern AV stack, you’re going to want a hardware upscaler such as an OSSC, RetroTink, or Framemeister.

    And we’re definitely in a rut and the only way out is a Second Video Game Crash.

    • mindbleach@sh.itjust.works
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      17 hours ago

      Deep respect to Microsoft for the Xbox 360 Arcade. That SKU forced damn near every game to work without a hard drive. I think even GTA V could run off a USB stick.

      But hoo boy did they fuck that up with the Xbox One launch. And Sony capitalized.

  • Wahots@pawb.social
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    14 hours ago

    I think the Valve era was pretty incredible.

    Left 4 Dead, Team Fortress 2, Half Life + HL2, and Portal + 2 all pushed the genres forward or were utterly unique for their time.

    I can’t think of any other dev ATM that was doing what valve was doing in the 00s and early 10s.

  • mindbleach@sh.itjust.works
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    17 hours ago

    It’s never just one. They’re localized. They tend to occur when the industry finds a groove and leans into it, so the focus is more on quality and iteration under criticism, and less about rough experimentation. The early PS1 era was a Cambrian explosion of weird 3D nonsense… and I don’t think anyone nowadays would put that above late SNES releases. The defining titles of the PSX didn’t come around until the very late 90s, and several of them sold like crap. Nobody wanted Symphony Of The Night until their friend would not shut up about it.

    But over on PC, the 90s were a smooth ramp of increasing power and relevance. The 3D accelerator era laid the groundwork for the Glorious PC Gaming Master Race mindset, with visual quality and variety unmatched until the late PS2 era. (By which point Crysis had advanced PC graphics ten years into the future.)

    And in 90s handheld gaming, there was the Game Boy, and nothing else mattered. Sega kept the Game Gear limping along until 1997, but nobody noticed, because everyone and their mother already chose the monochrome brick that sipped batteries. Several companies eventually gave up and released greyscale machines just in time for Nintendo to fuck them with the Game Boy Color. All the while, the platform went from twee single-sitting high-score fare, to bespoke long-form RPGs and major franchise sequels, to essentially-complete demakes of Super Nintendo games. Nothing changed except ROM size. It was the last 8-bit console, and it took developers a decade to recognize they could go hog wild on it.

    Right after that, the Game Boy Advance’s brief lifespan was essentially all golden era. Doom was practically a launch title. Homebrew devs kept teasing Quake, Metal Gear Solid, Resident Evil 2, etc., alongside whole-ass GTA3 clones. Commercial releases were awash in good-to-great RPGs and metroidvanias. But then - the PSP scared Nintendo into creating the DS, and that platform went through some awkward years struggling to use better hardware. That wasn’t the end of “the” golden era. For the PSP it was briefly fantastic, especially if you count its use for emulators. But it fell as the DS found its legs, while some completely unrelated trends happened to consoles and computers.

    All we can say for certain is, nothing inside a video game should cost real money, and DRM is delayed theft.

    • mindbleach@sh.itjust.works
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      16 hours ago

      But if you asked, gun to my head, ‘what was the best console?’ - it’s the PS2. It’s not even a contest. The video chip had such a disgusting fillrate that Xbox 360 remakes had to tone down the overdraw. Licensing remained dirt cheap, so weird shit could get on shelves at like two dollars per copy. The controllers were practically the platonic ideal. Just an incredible environment where innovation could look and feel complete.

      What little was missing from that machine is abundant in its competitors. The Gamecube is a party toy with four controller ports and the wildest shader pipeline that’s not technically programmable. The Xbox showed the full potential of hard drives and online connectivity. PCs could increasingly take internet access for granted, where Flash games offered instant access with negligible oversight.

      Through this period, cross-platform engines started abstracting away any hardware differences. “Ports” stopped being from-scratch recreations or high jank at low framerates. It was the inflection point for all hardware becoming a generic compiler target. The fact the PSP was supposed to get an Oblivion port, and it wasn’t just the PC game, already felt kinda weird.

      I could call this a golden era for software - for developers making a game once-ish, and selling to nearly anyone with nearly any platform. Yet at the same time, the RTS genre was dying, EA killed a lot of important companies, and Bethesda had this silly little idea to sell you armor for your horse. It’s never just one thing.