I had to share this because no one else in my life will listen.

If you play racing games in first person, you’ll know that you have a head-on view of what’s directly in front of you. Maybe you can look left and right outside your windows with the right thumbstick. Maybe not.

This works and is how almost everyone plays racing games. If you swerve around a corner and your car is sideways, it’s hard to know if you’re making that corner or if you’re about to spin out and crash into a wall.

In comes VR. You’re directly inside the car. When you lean forward, you actually lean forward. You can glance up to check your mirrors, and most importantly - you can turn your head to look out the left and right window!!!

All of a sudden my drifts through tight corners are perfectly in control. I look out the right window as I swerve sideways through a left turn to see if my car is still driving in the middle of the road.

I went from 4-5 crashes on my rally course to 1 just by using vr. The stereoscopic 3D of a lens per eye lets me judge speed better. Looking out of the windows ensures I don’t crash.

New life has been breathed into my racing setup. I play with an Xbox one controller and it’s still great.

If you’ve got a vr headset or can find a used one for cheap and can plug it into your computer, it’s a must. I can’t race in 2D anymore. I highly recommend.

  • shadshack@feddit.online
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    3 hours ago

    Oh yeah VR racing is awesome. If you can afford one, I highly recommend getting a steering wheel with haptic feedback. They have motors in the wheels that will make it pull back to center to straighten out, just like a real car does, as well as interface with a lot of the games directly so that the wheel will shake a bit as you are hitting bumps in the road. I have legitimately never been as immersed in VR as I have been with one of these wheels.

    The Logitech G920 is the one I have, looks like it’s on a good sale right now on Amazon too.

    • PerogiBoi@lemmy.caOP
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      2 hours ago

      I’ve been thinking of getting one! I have a force feedback airbus flight stick and it vibrates on take off or when I deploy flaps for approach and landing. Very very cool

  • Klear@quokk.au
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    4 hours ago

    VR is a gamechanger for everything. It literally changes the games.

  • polle@feddit.org
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    6 hours ago

    For me any faster movement is sadly an instant mostion sickness simulation. How did you get rid of that?

    • PerogiBoi@lemmy.caOP
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      2 hours ago

      Fast motion where it’s in my peripheral vision as well as primary field of view gives me nausea even with pretty strong VR legs.

      Sometimes games (and headsets) will have a comfort mode which adds a vignette around the peripheral vision when there’s high movement. That usually helps lower motion sickness.

  • Nighed@feddit.uk
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    6 hours ago

    If you have a gyroscopic controller, you can use it like a steering wheel too!

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
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    19 hours ago

    I felt exactly the same way with (combat) flight sims.

    Without VR, a lot of it was practicing maneuvers and attitudes as the target or the airfield would be out of my view most of the time. With VR, it just feels right, you can just keep the target in sight and move yourself into position. Your sense of distance and attitude is also 100% better. I can fly altitudes better, dogfight much better and so on.

    You also get a much better sense of the whole plane, how big it is, how it moves around, and it also is tons more immersive. I can do 2 hour flights without getting bored easy in VR - not that you don’t get hella tired from that.

    • krooklochurm@lemmy.ca
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      7 hours ago

      I played the SHIT out of squadrons in very with a hotas.

      I was terrible at it.

      I didn’t care.

      I was IN a tie fighter. I was flying a fucking tie fighter. I was obsessed.

  • Riskable@programming.dev
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    24 hours ago

    I had to share this because no one else in my life will listen.

    I’m listening, but more importantly, I completely understand 😭

    Also, if you think this setup (with the Xbox controller) is great, wait until the Steam Frame comes out with the new Steam Controller integration (it has IR LEDs on the front of it so you can see a virtual representation of it in the menus). You also won’t need to plug it into your PC as the Steam Frame itself is basically a full PC.

    I’m so hyped about it! Finally, a real Linux OS we can customize TF out of instead of locked-down versions of Android that look like they are designed for toddlers.

    • PerogiBoi@lemmy.caOP
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      21 hours ago

      Very hyped for the steam frame but not optimistic with the ram prices and subsequent shortage of every other pc part due to AI.

      I wonder how powerful the Steam Frame will be. I’ve got a steam deck and I understand it will probably be similar in power. Wonder how it will handle pc racing games.

      • priapus@piefed.social
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        15 hours ago

        The Steam Frame is mainly aimed at displaying games running on your PC, it’s specs won’t be as good as the Steam Deck.

        • PerogiBoi@lemmy.caOP
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          14 hours ago

          Ya I can’t imagine an ARM processors going to push that much power. I’m surprised with the meta quest 3s though. That’s what I’m currently using

          • priapus@piefed.social
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            39 minutes ago

            Yeah it’ll definitely still run decent stuff. From what I’ve seen it seems to be able to run a lot of the games that can run on those headsets. The tough part is that a lot of those games only have their ARM version on the Oculus store and are shipped as android software. Hopefully devs will be willing to release a Linux ARM version for the Frame.

      • artyom@piefed.social
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        19 hours ago

        I’ve got a steam deck and I understand it will probably be similar in power

        Not even close. Steam Frame has basically a phone processor in it. It’s a “streaming-first” device.

    • Wlm@lemmy.zip
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      18 hours ago

      If you think it’s worth the investment you could keep on trying. It does get better over time. What helped for me initially was only turning my head on straights, and keeping it straight ahead on turns. I’m guessing because then you’re not mixing real and fake acceleration. It defeats the purpose a little, but might be worth it. Oh and also what other people said: quit while you’re ahead. Recovery can take hours if you really push it, similar to seasickness. Oh and don’t do accidental donuts in your Ariel Atom all the time. That was fun until it wasn’t 🤢 😉, back with Driveclub on the PSVR 1.

      • Nighed@feddit.uk
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        7 hours ago

        Also - close your eyes if you are about to crash or spin!

        … I should try it out again, see if there are enough games out there to make valves new headset worth it.

    • PerogiBoi@lemmy.caOP
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      21 hours ago

      Ive got pretty decent vr legs and I experienced some nausea after about 30km of rally racing (around a half hour). Went away after a few minutes. I’ve got a very strong pc so there was zero lag and it was buttery smooth but the nausea still happened 🥴

    • HER0@beehaw.org
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      23 hours ago

      Most can get past the simulation sickness with time. The key is to never let it get so bad that you get sick or experience pain. Only do small sessions of activity that slightly push the envelope, and be patient.

      I don’t recommend racing games to anyone new to VR.

  • Ada@lemmy.blahaj.zone
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    20 hours ago

    The PS5 lets me play Gran Turismo with VR. and turn by using the gyro function on the controller, effectively mimicking a dedicated steering wheel by turning the controller itself rather than stick steering. I could use a wheel, but without a dedicated space to keep the wheel, setting it up and packing it down is just too much of an issue. Gyro steering gives me much of the same control as a wheel does, but without the hassle.

    So gyro steering and VR together was a game changer for me. They were so amazing that I can’t play racing games any other way now…

    But VR on the PS5 is basically dead in the water, so hardly any games support it, and gyro steering is basically unheard of in most racing games. So it’s pretty much Gran Turismo…

    In theory it’s technically possible to use the PS VR headset on my PC, and configure gyro steering, but so far, the combination of getting them all working and configured correctly AND finding a game that supports it all has defeated me…

    • Wlm@lemmy.zip
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      18 hours ago

      I’d recommend saving for a second hand G29 wheel 😊. Be warned: you’ll never want to go back though, and it is more stuff, taking up space.

      • Ada@lemmy.blahaj.zone
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        18 hours ago

        I’ve got one already, with pedals. But I don’t have dedicated space to use it, so it never comes out :\

      • Lfrith@lemmy.ca
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        11 hours ago

        Have you tried flying games? I’d imagine that would feel really cool in VR.

        • PerogiBoi@lemmy.caOP
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          2 hours ago

          Oh yes! Elite Dangerous, XPlane 12 (and 11), VTOLVR, Aerofly FS4 are all the flying games I play in VR. It’s incredible.

        • PerogiBoi@lemmy.caOP
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          14 hours ago

          Oof I played that in 2D and it was bonkers. There’s no way I’m trying it in vr haha

      • HER0@beehaw.org
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        23 hours ago

        I recommend trying Automobilista 2! It has decent VR support and decent VR performance compared to most sims, and makes it hard to race elsewhere for me.

        • PerogiBoi@lemmy.caOP
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          21 hours ago

          I’ll have to check it out! I’ve seen it around but haven’t heard much about it :)

  • sic_semper_tyrannis@lemmy.today
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    19 hours ago

    I used TrackIR back in the day but haven’t touched VR yet. TrackIR was awesome in Wings of Prey. Can’t remember if I played a car racing game with it

    • PerogiBoi@lemmy.caOP
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      21 hours ago

      Haha I got my Oculus Rift CV1 in 2016. It absolutely blew my mind in Elite Dangerous, when all the building sized ships ACTUALLY were building sized.

      VR has come a long way since then.

      • Ascendor@discuss.tchncs.de
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        19 hours ago

        You’re right. But the kind of immersion, the turning of the head stuff was the same back then. Elite: Dangerous is a good example for it.

    • PerogiBoi@lemmy.caOP
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      1 day ago

      You’d still need to keep your eyes locked dead centre of the screen while you move for that. To each their own though. Natural movement and tracking is a game changer