I had to share this because no one else in my life will listen.

If you play racing games in first person, you’ll know that you have a head-on view of what’s directly in front of you. Maybe you can look left and right outside your windows with the right thumbstick. Maybe not.

This works and is how almost everyone plays racing games. If you swerve around a corner and your car is sideways, it’s hard to know if you’re making that corner or if you’re about to spin out and crash into a wall.

In comes VR. You’re directly inside the car. When you lean forward, you actually lean forward. You can glance up to check your mirrors, and most importantly - you can turn your head to look out the left and right window!!!

All of a sudden my drifts through tight corners are perfectly in control. I look out the right window as I swerve sideways through a left turn to see if my car is still driving in the middle of the road.

I went from 4-5 crashes on my rally course to 1 just by using vr. The stereoscopic 3D of a lens per eye lets me judge speed better. Looking out of the windows ensures I don’t crash.

New life has been breathed into my racing setup. I play with an Xbox one controller and it’s still great.

If you’ve got a vr headset or can find a used one for cheap and can plug it into your computer, it’s a must. I can’t race in 2D anymore. I highly recommend.

    • PerogiBoi@lemmy.caOP
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      23 hours ago

      Haha I got my Oculus Rift CV1 in 2016. It absolutely blew my mind in Elite Dangerous, when all the building sized ships ACTUALLY were building sized.

      VR has come a long way since then.

      • Ascendor@discuss.tchncs.de
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        21 hours ago

        You’re right. But the kind of immersion, the turning of the head stuff was the same back then. Elite: Dangerous is a good example for it.