When openGL was developed for 3d graphics in Windows, there was not yet any Software to showcase its capabilities. So the internal Microsoft team held a competition for procedural 3d graphics using the new technology. They looked amazing, but served no real function… Which made them perfect for screensavers!
When openGL was developed for 3d graphics in Windows, there was not yet any Software to showcase its capabilities. So the internal Microsoft team held a competition for procedural 3d graphics using the new technology. They looked amazing, but served no real function… Which made them perfect for screensavers!
I had no idea that Microsoft made those screensavers. Now I’m wondering why they* would make software for the direct competitor to DirectX.
They still needed to support OpenGL on the platform due to so much other software using it.
Here is a more detailed blog post I found. I hope I got the details right!