Something that elaborates in the direction I was already interested in imagining. Back when there were few open world games, that was really interesting to me, because I was always trying to find ways to get around the confines of constrained game areas or think about what could be there, where the game does not let you go. After playing enough of those, open world specifically got less interesting, but I think the same concept can apply to a lot of different things; a game gets a lot of points with me if it goes somewhere new that I have imagined going but been disappointed that it isn’t yet possible.
Something that elaborates in the direction I was already interested in imagining. Back when there were few open world games, that was really interesting to me, because I was always trying to find ways to get around the confines of constrained game areas or think about what could be there, where the game does not let you go. After playing enough of those, open world specifically got less interesting, but I think the same concept can apply to a lot of different things; a game gets a lot of points with me if it goes somewhere new that I have imagined going but been disappointed that it isn’t yet possible.