• 4 Posts
  • 562 Comments
Joined 3 years ago
cake
Cake day: June 30th, 2023

help-circle
  • I think you are correct to identify it as a contradiction, and shouldn’t fight your feelings. For lots of people absence of durable connections inherently just hurts you and you can’t change that by pretending like it doesn’t. How you are treated is experienced as an opinion, and in a real sense it is one. Something that helps to cope with it though is realizing that the opinions about you that society expresses by being such an environment are disingenuous and deluded. So much about the way people think about and treat each other is wrong, both factually and in terms of whether it makes for a good way to live, but even if you can’t ignore it you can object to it through the way you treat yourself and others.







  • Yes, a lot, it’s my favorite hobby. I like trying to make good arguments, appreciating when other people make good arguments, and pointing out bad arguments. Topic doesn’t matter too much, though maybe free speech is the one I get most heated about, especially the idea that arguments are worthless and should be suppressed.







  • The reasons they want to do this sound horrible, and I wouldn’t want to use any such thing Google puts out, but I was thinking the other day about how something like this might be useful for enhancing privacy by preventing websites fingerprinting you. Think something like an Invidious server, except for any arbitrary website instead of only youtube; you can indirectly interact with javascript features, maximize the browser to fill your whole monitor revealing its resolution, but the end server will never know you are doing this stuff because all they see is the way your middleman server is configured (which will be as generic as possible).


  • Something that elaborates in the direction I was already interested in imagining. Back when there were few open world games, that was really interesting to me, because I was always trying to find ways to get around the confines of constrained game areas or think about what could be there, where the game does not let you go. After playing enough of those, open world specifically got less interesting, but I think the same concept can apply to a lot of different things; a game gets a lot of points with me if it goes somewhere new that I have imagined going but been disappointed that it isn’t yet possible.