I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.
So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.
Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.
Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…


There’s a point in dotHack for the PlayStation 2 where you cannot progress until you power off and on the console and reboot the game. In-universe you’re waiting for another player of an MMO to message you in-game, and in real life the devs want you to give up, play another game or go to bed, and try to progress another time.