I had more in mind like an AM3 platform with an FX CPU, or equivalent old Intel platform.
Really starts depending on what you run on that GPU, like it’ll render Furmark just fine at full tilt but a modern open world game will probably struggle with asset pop-in and stutters because of both bandwidth and the CPU not issuing draw calls fast enough to keep up with the GPU.
I had more in mind like an AM3 platform with an FX CPU, or equivalent old Intel platform.
Really starts depending on what you run on that GPU, like it’ll render Furmark just fine at full tilt but a modern open world game will probably struggle with asset pop-in and stutters because of both bandwidth and the CPU not issuing draw calls fast enough to keep up with the GPU.