• empireOfLove2@lemmy.dbzer0.com
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    18 days ago

    You didn’t love the company. You loved the creative teams that poured their hearts and souls into every line of code and pixel drawn and story written.

    • marcos@lemmy.world
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      18 days ago

      Well, there was a time those were both the same.

      All of those companies became loved when they had 1 to 10 people in there.

      • ...m...@ttrpg.network
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        17 days ago

        …man, that’s a deeeeeep cut for a time when electronic arts developed good games…