• Rubanski@discuss.tchncs.de
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    6 天前

    Anybody who tried VR chat instantly saw what an absolute failure the “metaverse” was. Still my most played VR game by a lot. i will never forget playing beer pong with Link or having deep technical discussions with an Australian salamander chilling on a couch.

    • perviouslyiner@lemmy.world
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      5 天前

      Anyone who spent time in Second Life would know that user-generated worlds are terrible for graphical performance, because people want to stick in as much content as possible and don’t approach it in the same methodical way as a game designer would.

      So in SL that gets you sims with 3 fps on a good graphics card, and people who are greyed out because their clothing complexity exceeds your graphics limits. Now imagine wearing that 3fps glitchiness in a VR headset.

      • muusemuuse@sh.itjust.works
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        4 天前

        You can incentivize or gamify standards adherence that leads to better performance but that was never the priority there and it’s not what people cared for anyway. It was a social thing with the most bizarre griefing.

        I miss the days of orbit cages, grey-goo reproducing bouncing dicks, the crowded hubs with devastating shade even a coked up drag queen would argue went too far, breaking into intricately protected properties by sitting in a cube you built in a neighboring lot and dragged over, just so much weirdness.