Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
That’s why I enjoyed TF2 for such a long time. While teamwork will always give you an advantage in matches, you will nearly never find it on public matches and people just do their own thing, and occasionally see a push forming and join in to get further. It also helps that the TTK in TF2 is much longer than in other team based multiplayer games, and you spawn back into it within 10 seconds or so.
Sadly there are so few games that follow that formula of goofy fun and rather just try to make games that are “strategic” or “competitive”, which sucks majorly.
Even earlier than that there was the killbind. Nothing beats your teammate or opponent finding you in an unfortunate or unexpected moment, taunting as you killbind shortly before they killbind themselves.
That’s why I enjoyed TF2 for such a long time. While teamwork will always give you an advantage in matches, you will nearly never find it on public matches and people just do their own thing, and occasionally see a push forming and join in to get further. It also helps that the TTK in TF2 is much longer than in other team based multiplayer games, and you spawn back into it within 10 seconds or so.
Sadly there are so few games that follow that formula of goofy fun and rather just try to make games that are “strategic” or “competitive”, which sucks majorly.
Conga line is the goat of all features
Even earlier than that there was the killbind. Nothing beats your teammate or opponent finding you in an unfortunate or unexpected moment, taunting as you killbind shortly before they killbind themselves.