I like the oppressive atmosphere, tension and the use of stealth. Interesting to see what kind of reviews the game will get, at least there is lots of hype.
Oookay this looks…bland. I swear they can show something better like with cool gadget and stuff but this is just walk and sneak, like basically other open world AAA games. Imagine back when Monster Hunter World got announced they show us the opening instead of the first hunt 💀
I haven’t watched a single trailer for this, but I’m hyped solely because IOI did great things with Hitman, and being a (movie) spy is similar except your objectives aren’t always assassination.
Couldn’t really care less about the Bond angle, but since it’s a reboot of his story, don’t really think that matters much.
I’m a huge fan of the Hitman series, and I’m hopeful for 007… But part of what makes human Hitman so fun is dressing up like a clown, bringing a fish to Paris, and knocking everyone at a hoity toity fashion show the fuck out.
I’m not sure that play style is very “Bond-ish”, but if they allow it, I’m game.
Dressing up like a clown, at least, is an established James Bond move.
If there isn’t a ton of play style variety like Hitman then it will suck. Play your way is the fun part. I’m a SASO type player and that fits into a more realistic sim but Bond also goes loud and wacky a lot in the movies too.
There isn’t. It’s a mostly linear experience with some variation, not a sandbox like hitman
Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.
Freelancer made it a roguelike.
It was always a sandbox, the levels were always meant to be replayed with different approaches, mastering the level, the routes, npc/item locations.
Not the case with 007, from what I heard. For a comparison: imagine every level would play out like a Mads Mikkelsen mission they’ve recently added - you can choose your approach, but there’s more railroading.
This video covers the hands on demo developers were letting people play: https://youtu.be/uRFrrVRnZlI
They slipped malware in at the last minute. They thought nobody would notice after they had their preorder money.
Please don’t support this game or its publisher.
Huh? What do you mean? I guess they announced Denuvo or some other DRM?
Denuvu, yes.
But Denuvu was recently cracked (beyond the Hypervisor bypass; fully cracked now) so it probably won’t be too hard to pirate it and get better performance than paying customers.
I mean, I fully expected them to use Denuvo or another aggressive DRM - considering the hype around the game. I initially expected something worse after I read that comment. Since DRM was broken by abusing the hypervisor, I wonder if a new generation of DRM might block running in a VM or on Linux/Proton completely. Like Kernel level DRM module or such.
If it’s “just” Denuvo, I personally don’t care that much as it usually gets removed after a while and I usually wait for a sale anyways. My backlog is big enough to keep me entertained.
As for the betrayed: Why the fuck do people preorder games? I get it, if you want a physical edition of a console game and want to be able to play day one (or want to have it delivered day one). I also get it somewhat with physical goodies of a limited edition (as the digital goodies are usually just a simple skin or such and not worth it). And I get it, if you consider backing a crowd funding campaign of an indie game as preorder. But besides that? It can and will only be a let down usually.





