I like the oppressive atmosphere, tension and the use of stealth. Interesting to see what kind of reviews the game will get, at least there is lots of hype.
I like the oppressive atmosphere, tension and the use of stealth. Interesting to see what kind of reviews the game will get, at least there is lots of hype.
Freelancer made it a roguelike.
It was always a sandbox, the levels were always meant to be replayed with different approaches, mastering the level, the routes, npc/item locations.
Not the case with 007, from what I heard. For a comparison: imagine every level would play out like a Mads Mikkelsen mission they’ve recently added - you can choose your approach, but there’s more railroading.
This video covers the hands on demo developers were letting people play: https://youtu.be/uRFrrVRnZlI