Isn’t there gambling everywhere now? (Roblox, sport betting on the Internet, millions of phone apps, blind box subscriptions, Pokemon) Why does it matter with Valve? I’m not supporting crappy loot boxes or gambling, just didn’t really get the lawsuit.
These arguments just maintain the status quo. Yeah its everywhere and it’s almost normalized but it’s not in anyway a good thing. There should be laws against gambling and especially when you target children.
Pokemon cards is basically lootboxes i think pokemon is more horrendous on that front than the other TGCs, because they refuse to change the pullrates to negate scalpers.
That’s the sad thing about trading card games. I think they’re neat, and like how the rules and strategy work, but the defining business model of “rarities” and blind packs making it a wallet war seem almost built in to the game itself.
I guess the alternative is simply to have collectible sets with known cards in them maybe? I guess like how miniature warfare games use point-buy systems so you have to weigh which units you want instead of just fielding a ton of the most expensive / powerful ones.
Isn’t there gambling everywhere now? (Roblox, sport betting on the Internet, millions of phone apps, blind box subscriptions, Pokemon) Why does it matter with Valve? I’m not supporting crappy loot boxes or gambling, just didn’t really get the lawsuit.
So because it’s everywhere it’s good?
These arguments just maintain the status quo. Yeah its everywhere and it’s almost normalized but it’s not in anyway a good thing. There should be laws against gambling and especially when you target children.
Pokemon cards is basically lootboxes i think pokemon is more horrendous on that front than the other TGCs, because they refuse to change the pullrates to negate scalpers.
That’s the sad thing about trading card games. I think they’re neat, and like how the rules and strategy work, but the defining business model of “rarities” and blind packs making it a wallet war seem almost built in to the game itself.
I guess the alternative is simply to have collectible sets with known cards in them maybe? I guess like how miniature warfare games use point-buy systems so you have to weigh which units you want instead of just fielding a ton of the most expensive / powerful ones.