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Okay I hear you, but have we tried speeding up the conveyor belt?
I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
Okay I hear you, but have we tried speeding up the conveyor belt?
I do miniature painting commissions. It started out pretty slowly, but it’s picked up momentum and really taken off.
The portfolio page is really lagging, but these pictures helped me get some of my original customers.
Listen fat.
Ceci n’est pas une pipe
Got to cancel out his uncanny valley face with an uncanny valley edit.
Joe Biden isn’t even a Boomer. He’s older than them.
Average Lemon Test appreciator.
The rise, scandal, fall, and redemption of the Sonic the Hedgehog crossover X-Box 360 branded Mountain Dew flavored Doritos. [Part 1 of 19]
A collection of spines does send a message.
The Lance of Longinus has its uses.
Had a friend pick up the tab for lunch. We’ve been back and forth the past month with schedules always not quite lining up, so he was excited to finally chat so much that he insisted on taking the bill.
The first Mass Effect game was mechanically clunky. Some of that was really on display with the early combat, which might have been a big barrier.
Mass Effect 2 tossed a lot of the mechanics of the old game, turning combat into a cover shooter with squad commands for special abilities. At the time there was some complaint from the hardcore RPG community that combat was dumbed down, but overall the reaction was that it was smoother and less annoying even if it lost some nuance.
The story of ME1 was a bit of a deeper and more esoteric mystery. At times it could seem meandering, even if the high level ideas were solid. ME2 was “I’m building a team” as you assemble party members towards a clear and signposted final goal.
Deep Rock Galactic has nailed the formula with seasons as ways of adding things with using them as FOMO. Missed skins and loot from previous seasons used to just get recycled into the RNG loot. Now they added a system to toggle and play missions as if you were a in a previous season and earn the old loot.
Wasteland 2 and 3 will activate the same brain ridges as the original Fallouts. I actually would recommend starting with 3 if you don’t think you can commit to playing both games, as it has the most polished presentation, and you get all the relevant backstory quickly enough not to need to play the other games. WL3’s structure is all about supporting different, mutually incompatible factions, which can feel like Fallout New Vegas.
I’m currently playing Colony Ship, which is an independent game that makes no secret of being inspired by Fallout. It is very mechanically dense. Clearly it is intended to be played by a variety of character builds. I haven’t finished it, but it seems promising so far.
Underrail is another game that takes a lot of inspiration from the old Fallout titles, with a lot of social stratification and mystery about the world in the game and mechanically a lot of different build types.
Bloodborne. I just can’t click with the gameplay. I’ve tried and tried and tried. I’ve bounced off of it. Been filtered.
Not the game’s fault. It seems fantastic for what it’s going for, clearly very finely tuned. I just have never been good at doing these frame perfect 3rd person melee games. I just listen to loads of lore videos on it now.
What’s surreal is being in a security line that is so backed up that the TSA on duty decide to tell people to keep their shoes on, and they open up the old fashioned metal detector to supplement the body scanner just to get people through faster.
Straight up confirmation that none of what they do matters.
The X-Box 360 takes it for me as an overall winner. It had a great and expansive library of games, and aside the red ring of death (I never got one) it just worked.
I’d almost put the N64 as a second place contender because it has so many great games, but that controller has never been good. It might be visually iconic but it’s so clunky. 3rd part controllers exist now that are more shaped for human hands and I am baffled why Nintendo didn’t do that from the start.
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