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Refactoring for the sake of refactoring is rarely a good thing. It should be done with a clear purpose in mind.
Refactoring for the sake of refactoring is rarely a good thing. It should be done with a clear purpose in mind.
Refactoring is often necessary to ensure new features can be continuously added with ease.
I don’t believe there’s a consistent difference between ND and NT. Everybody’s handling conflicts differently.
It’s a marketing trick. First suggest an insanely high price. Customer rejects. Then suggest a lower price, but still expensive. The customer will be more inclined to buy, because the new lower price feels like a good deal in relation to the incredibly expensive old price.
If they went with the lower price right away, the customer wouldn’t be as inclined to buy because they don’t have the incredibly insane price as a reference point.
Undefined is not part of JSON specification. It’s also not a thing in Java.
I would think it was a weird photoshop job.
The lighting doesn’t feel very natural. It’s inconsistent.
Her hair and face suggest a direct sunlight from the left, but the environment suggests indirect sunlight. The background trees should have more direct sunlight to the left.
The tentfire should also spill out some light to the environment.
The tent also suggests the sunlight comes from the right.
Consistent lighting is something AI is currently struggling with. It gives off a Photoshop edit vibe.
There’s still something uncanny about it.
Still incredibly impressive. I wouldn’t believe this was prompt generated just a few years ago.
I’m bad at being a good person, so that would make me a bad person?
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
It’s a poorly worded article. YouTube premium “limits ads” as in being completely ad free (besides in-video sponsorships). YouTube hasn’t gone down that route yet.
I don’t think it’s an unpopular opinion, but I’m not sure how YouTube can deal with it best. There’s sponsor block, but it’s relying on crowdsourced data.
Probably not in consumer grade products in any foreseeable future.
More complexity with barely any (practical) benefits for consumers.
Where are you getting that from? YouTube premium is ad free (so far).
Not true 128 bit. It has 128 bit SIMD capabilities, but that’s about it. Probably mostly because of marketing reasons to show how much better it is than N64 (which also is “64 bit” for marketing reasons).
In that case, we’re having 512 bit computers now: https://en.wikipedia.org/wiki/AVX-512
I don’t understand why a company like Sony wouldn’t provide you a way to play ps1-3 games on your ps5. I would even be ready to pay for it.
They want you to buy new games. Not to play your old games.
PS5 doesn’t support CD, so popping in PS1 games (and a few early PS2 games) won’t work even if PS5 had a proper PS1 emulator. It’s only a matter of time until DVD support will be dropped for future consoles as well.
Re-releasing old games digitally is also difficult. More from a legal aspect. They need the permission of the holder of the IP. If they want to release Crash Bandicoot again, they need permission from Microsoft, who’s the current IP holder.
It’s also extra problematic if the game uses licensed music, which became common in the PS1 era. Then they need permission from all the involved artists. The Tony Hawk games are problematic in this regard for example.
New releases of Sonic 3 doesn’t include some of the original tracks. Possibly due to the potential involvement of Michael Jackson.
Moore’s law is not a given. It has been slowing down recently.
Current games are made for current day’s design of graphics cards. They are very dependent on pixel shaders for example.
Let’s be hypothetical. Imagine that future graphics cards go all in on ray tracing. Pixel shaders have become a thing of the past and no new hardware support it natively anymore.
Preservers have two options: either try their best to simulate pixel shaders effects through ray tracing, or emulate it through software.
Simulating through ray tracing won’t be accurate. Many pixel shader effects can’t be properly translated to ray tracing. Emulating through software can be hard. I don’t think many games even from 20 years ago can be fully run on modern CPUs.
That’s true, but there are still many games using in-house game engines.
God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.
These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.
Is it going in the theaters?