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Joined 2 years ago
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Cake day: June 17th, 2023

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  • Vitamin D helps if you are dealing with S.A.D (seasonal affective disorder). Basically, our brain gets to go into a state akin to hibernation. Unfortunately, modern life isn’t compatible with this. The effect is tiredness and low mood.

    SAD seems to be triggered by low vitamin D, low exposure to sunlight, and the cold. The exact trigger levels vary from person to person.

    If you’ve not tried it yet, a daylight lamp could help a lot, combined with the Vitamin D, it trucks the brain into thinking it’s still warm and bright outside. You want a hot in the morning, as well as one in the mid to late afternoon.

    Failing that, accept your need to hibernate, and plan it in. It’s not ideal, but not fighting it will also help your mood.


  • The type G was designed when things were designed to do their jobs. Any pain inflicted by user error was considered a learning opportunity.

    The cord coming out the bottom means the plug can’t pull out. Combined with the big, chunky plug and pins, means the cable will likely fail first if pulled. It will also fail at the live core first, leaving a safe plug in the wall.

    But yes, the foot pain is… impressive. It’s just blunt enough to not generally penetrate the skin, but it can happen.








  • I’ll take compatible.

    Most people game on windows. It’s monolithic nature also means that they will mostly encounter the same bugs.

    Linux has a wider base of functionality. A bug might only show up on Debian, not Ubuntu.

    End result, they spend 60% of their effort solving bugs, for 2% of their base. That’s not cost viable.

    Compatibility means they just have to focus on 1 base of code. All we ask is that they don’t actively break the compatibility. This is far less effort, and a lot easier to sell to the bean counters.

    Once Linux has a decent share, we can work on better universal standards. We likely need at least 10% to even get a chance there.








  • What genres are you looking in?

    For building games, factorio, or satisfactory absolutely blow away anything from yesteryear. There are similar games in many genres.

    It’s worth noting that some genres saturated a while back. FPS type games have been optimised to the limits for a while. It’s difficult to make something new and interesting in that environment.

    It’s also worth noting that shovelware production has been industrialised, particularly in mobile gaming. Companies pump out mass numbers of games, that are basically reskins of each other. They are entirely focused on $$$ rather than making good games. They are predatory to the extreme, and water down the market further in the areas they attack.




  • Just hard a read through, and there are a lot of problematic flaws in your concept.

    In the first section, corruption will be a HUGE issue. The groups deciding on pay rates will have insane power, which will attract bribes etc. E.g the powerful pushing down wages in their field of interest for short/medium terms profits.

    On top of that is the inefficiency problem. Very few jobs are equal. E.g. a sawmill worker, working on the outskirts of a big down will want different compensation to one working completely out in the sticks. There’s also no system to adjust for changing demand. If you’ve not got enough builders, tough shit, no pay increase to pull in talent.

    Trying to cover these will create an insanely complex and problematic bureaucracy, that will grow rapidly out of control. It’s basically a version of what the USSR and communist China did. Reading up on how they failed could be enlightening to you.

    On to the second point. You’ve again got massive inefficiencies. Often the blemished bananas etc don’t go to waste. They are used to make things like banana ice-cream or banana bread etc. You also jumped straight to processed foods. There is no accounting for making something better from cheaper, but higher quality ingredients.

    It’s a LOT more efficient to just work out the cost of feeding a person (in a particular location). If it costs $X to feed a person for a month, then just give them each $X. They can decide how to most efficiently use that money. Some will buy basic meals, others will cook using higher quality ingredients, still others will add to it to cover take away each night. All get fed, and efficiencies get maximised on a local level.

    As for taxation. It’s a good idea in principle, but would have problems in implementation. It’s already a problem that unphotogenic causes get underfunded. Your idea would be equivalent to America using “Go fund me” to cover medical costs. It works, ish, but is horribly unfair.

    A better solution might be a donation match system. You pay $Y and the government diverts $Y of your taxes (up to how much you paid) to a cause of your choice. The UK government does something like it already. Gift aid allows UK tax payers to donate to a charity. The charity can then claim 25% of the amount from the government. E.g. a £100 donation becomes £125 to the charity.

    Your ideas are a good leaping off point. A few useful bits of advice.

    Check to see how an idea can be corrupted.

    Check if it’s been done before, and how it worked/failed. Also look at how inefficient your idea is.

    A large amount of inefficiency can be worse than unfairness. A split where some get $300 while others get $100 looks unfair. However, if the fix leaves everyone with $80 then the unfair version still wins overall (everything else being equal).