Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.
Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.
…which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that’s why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.
I’ve heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?
Huge fucking deal, especially for Nvidia users, but it is great for the entire ecosystem. Other OSes have had explicit sync for ages, so it is great for Linux to finally catch up in this regard.
You’re correct. While the stable version of KDE Wayland is usable right now with the new driver with no flickering issues, etc., it technically does not have the necessary patches needed for explicit sync. Nvidia has put some workarounds in the 555 driver code to prevent flickering without explicit sync, but they’re slower code paths.
The AUR has a package called kwin-explicit-sync, which is just the latest stable kwin with the explicit sync patches applied. This combined with the 555 drivers makes explicit sync work, finally solving the flickering issues in a fast performant way.
I’ve tested with both kwin and kwin-explicit-sync and the latter has dramatically improved input latency. I am basically daily driving Wayland now and it is awesome.
God, it’s like they don’t want RCS to succeed.
The problem with PeerTube is that there’s no built-in way for creators to get paid. If there are no ads or sponsors, then the only alternative is some kind of value for value system like what Podcasting 2.0 has. Until some kind of well integrated funding system gets built for PeerTube, creators really are not going to be incentivized to publish stuff on the platform.
The failure to wait for network-online was the last thing preventing me from going rootless. I am going to have to try this again.