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Cake day: June 14th, 2023

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  • A little surprised to hear Zero Time Dilemma is seen as the weakest game of the trilogy. I played them all in a vacuum, never really engaging with the communities around the franchise, and I would never have said that myself.

    If I had to pick, I’d argue that Virtue’s Last Reward was the “worst” one, but I am not happy about writing that. It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth. The other two games are complete experiences, and when I am playing a visual novel, the last thing I want is a cliffhanger “join us next time to find out!”

    That said I think I enjoyed puzzles and philosophical musings of it the most out of the three? So my opinion is more about what was bad than what was good and should probably be discarded anyway.


  • I’ve gotta put this one out there because it will largely get overlooked every time the topic of “Visual Novel” gets brought up, but Digimon: Survive.

    As a tactics RPG, it’s pretty mid. Character growth and customization exists, but isn’t quite as expansive as I’d like for that kind of game. It’s no Final Fantasy Tactics, for example, but comparing it to other tactics games doesn’t do it justice, because it’s one of the better-to-best written visual novels I have ever played.

    Each of the endings explores the way small changes in circumstance can heavily impact people’s decisions, each of the characters and their partner monsters are oozing with personality, and some of the potential outcomes for each character represents some of the most wild, fucked up, and human emotional responses possible. Your decisions as the main character have minor impacts in the lines of which characters reach their end of their growth arcs, and which evolutions are available to your partner and some of your companions partners, and the collective value system limits which of the main branches you’re permitted to explore for your ending. Which it doesn’t boast the wide assortment of branching narrative paths that some visual novels take, it does still succeed in making your decisions feel like they matter.

    And this is completely aside from the fact that it’s a Digimon game. A franchise widely viewed as “for children”, yet it engages with heavy existential themes and doesn’t shy from letting horrible things happen to good, and bad, people. People die, on screen, in ways I would not want small children to see. In a lot of ways, the game is a functional “reboot” of the franchise, sharing a lot of commonalities with Digimon Adventure, but using older characters, more serious mature themes, and never referencing the monsters as “digimon”. In fact, the term is only used once, during the epilogue of one of the endings, otherwise they’re referred to as Kemonogami, and treated like Yokai. They’re engrained in the history and legendsof the world, and it’s an amazing take on the franchise.

    I’m gushing at this point, but what really matters is it’s an extremely well-written visual novel with competent enough Tactical RPG gameplay, and also currently on a rather deep Steam Sale. Cannot recommend it enough.


  • Glide@lemmy.catoAsklemmy@lemmy.mlWhat's the trick to Menopause?
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    10 days ago

    Why the hate?

    Gosh people… Shutdown your brain

    You can’t seriously be shocked that people are downvoting you when your only defense is “stop using that silly little brain to think”.

    Human life expectancy has doubled in those couple hundred years. Believing that something is good just because it is old is absurd.



  • Listen, man, I can get stuff wrong sometimes. I’m still not convinced I am in this case, but, even if I am off on one very specific niche use of a word that rarely, if ever, comes up, attacking my entire livelihood over it, as though it defines every facet of teaching English, is an insane overstep.

    I am not so arrogant as to assume words can only ever have one meaning, nor to attack a stranger on the internet over a disagreement on that meaning. I have also made no such logical fallacy. You asked if I was “sure”, and followed up with a suggestion that I had never spoken with a native English speaker. I said yes, I am confident, and then offered up my background as evidence that, at the very least, your assessment on my experiences is incorrect. I can see how you could conflate that as a call to authority, and perhaps should have phrased things in such a way that doesn’t leave room for such assumptions. That said, I’d advise against jumping down people’s throats based on assumptions, else you’ll end up doing things like building a strawman argument, while simultaneously accusing others of logical fallicies.

    I’m done with this. The level of vitriol this discussion has been laced with is unwarrented and suggests that any further conversation is a waste of time. This entire disagreement should have been:

    “Hey, I think X is right.”

    “Well, this says Y is right, so you must be wrong.”

    “I mean language is funky and weird, a lot of words mean different things in different spaces, so whatever.”

    “Yeah, sure, whatever.”

    Everything beyond that was grossly unnessecary, terminally online, internet arrogance that we’d both be better off without.


  • I’m not sure if you found my original statements challenging to follow, but nothing you’ve said contradicts what I’ve said. Parts of the definitions I’ve provided are strewn in the definitions you’ve provided, and differing definitions of specific word case isn’t unusual, even within similiar cultures. Language is fluid, and the same words can mean a lot of different things.

    There is often a gap between common-use language, and the academic function of words (see “racism”). This is why I emphasized the relation of the definitions I provided to the fields of anthropology and sociology, as well as why I stated it is a use almost exclusively found, in my experiences, in academia.

    I don’t appreciate the strange, ignorant, tongue-in-cheek jabs at my background. If you think I have something wrong I welcome you to say so, but the strange sense of superiority you’ve attached to your comments is unnessecarily insulting.



  • “People” is a generic term for more than one person.

    “Persons” denotes a singular distinct grouping of people. Ie, Native American persons.

    Not part of the question, but “peoples” is used for a plurality of distinct persons. Ie, “this had great impact on the various peoples of North America” would be a sentence to lead into a discussion on how an event had varying impacts on each unique cultural group in North America. This is largely only used in academics, specifically anthropology and sometimes sociology, but understand this use helps clear up the reason for the distinction between “people” and “persons”.






  • He can do his job while failing to understand or accept what a transgender student of his is going through, as long as he, you know, does his job, in which the act of respecting and protecting the rights of his students is a core requirement. Creating an environment where the student feels safe and accepted is base level requirement for being a teacher. Choosing to actively disrespect a student when they’re only asking for a completely reasonable, socially accepted courtesy is strictly not doing his job.

    It is no one’s “religious right” to create a hostile environment for another, and to do so targeting a minor is abuse. It’s no wonder he was barred from the school.


  • It kinda gets different when you’re talking about a series of actors intermingling in an environment designed by the seller. There are certain expectations for the experience that was sold to you, and another customer disregarding the social contract of what the expected environment is supposed to be like is problematic.

    It’s like buying a ticket to go to a theatre. You expect the people around you to also use the product and environment in a way similiar to you. Someone on their phone, screaming at the movie, throwing their feet up on your chair, etc, isn’t okay, and the people who defend their selfishness with “I paid to be here, I can do what I want” deserve to be kicked out. Cheating on an online, competitive game is no different, and I expect such players to be kicked out so the rest of us can have the experience we were promised when we made our purchase.

    Does this mean the game in question should have full control over the code you’re running on your machine? I mean absolutely not, no one is strip searching you at the entrance of the theatre, but there need to be some degree of limitations on how individuals interact with the shared environment that consumers are being offered. The theatre doesn’t allow you to take videos, and doesn’t give you access to a copy of the film to clip, or edit to your hearts content, and the notion that the consumer should have such rights seems insane. But taking an online game, editing the files, and then connecting to everyone else’s shared experience and forcing your version on others should be protected, because the code is running on your machine? To be clear, I don’t think you’re seriously suggesting that is the case, but therein lies the problem: there’s a lot of weird nuance when it comes to multiple consumers being provided a digital product like this. How they interact together is inherently a part of the sold product, so giving consumers free reign to do what they want once the product is in their hands doesn’t work the way it does with single player games, end user software, or physical products.

    The real problem is the laziness of devs not hosting their own server environments, so I hear you there. But that is, unfortunately, a problem seperate from whether hackers should be held accountable for ruining a product for others.




  • Listen, I won’t dig into all the tech and philosophy of decentralization and anti-corporate ownershipa. There are other people here for that. But let me tell you why I am enjoying it: it’s small, it ends, and it feels like early internet.

    I load up Lemmy, and see a series of disjointed memes, or a current ongoing meme (like pondering the orb) and absorb that for a short while. I see a couple world news articles, a couple about Trump and a couple about places that aren’t the US. I read an article about Ryzen’s new chips not performing well on Windows and see someone’s retro-gaming setup. Then, after about 10-15 minutes of scrolling, I go “oh hey, I remember this post from yesterday”, and then I close Lemmy because, and this is the important part, I’ve hit the end of new content in my feed.

    I still get the news, I still take in a couple memes about the current state of politics, or a celebrity flying her plane altogether too much, but I am never stuck here. There’s no one trying to rage bait me for the sake of user engagement, and any argument I find myself in wraps up and moves on. I don’t feel disconnected, but I am also never completely absorbed, and my life is better for it. Sure, sometimes while I am waiting in a line I load Lemmy only to discover there’s nothing new for me in the hour since I’ve closed it. Sometimes I do the age old, “looking to busy myself”, close Lemmy because there’s nothing to see, immediately open Lemmy because I am looking for something to occupy my Internet poisoned brain. But being bored for a minute here and there is worth it, if it means a lot more free time because I am no longer absorbed in the rat race of infinite scrolling social media.

    I think Lemmy is better in a series of ways, but the one that really matters is that it helps me put down my phone, and do things that I enjoy.




  • It’s not a good article. I was following along until, 5 minutes in, it suddenly decided to be detailing and describing exactly what AI and LLMs are. Like, long after showing some of the ways it’s hurting the industry, presumably to pad words.

    For every shitty article pushing AI hype out there, there’s a shittt article pushing AI hate. Extremism generates clicks.

    I thinks there are some nuggets of good information in there. The bits on first-hand accounts from former and current Activision employees, and on how it’s mostly the concept artists that are hurt is interesting. But you really have to wade through a mound of shit to get there, and I genuinely don’t have the patience to wade through the second half and see if there any more truth in this soft mound of turd that Wired called journalism.