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Cake day: June 1st, 2023

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  • I finally cracked into Phase 4 of Satisfactory when I haven’t been able to do that before, so I’m enjoying seeing some new things but also feeling a bit analysis paralysis on where to go/what to focus on. Currently trying to build a cool sky train that connects my bases. Also working on the Castlevania DLC for VS and doing my best not to just “look up the answers” to all the new content. I don’t have a ton of nostalgia for Castlevania outside of Aria of Sorrow, but I’m enjoying the sheer amount of new stuff they added in.

    And lastly, Rise of the Golden Idol came out yesterday and consumed my evening. I loved that first game so much that this was a no-brainer.


  • I think it’s fair to say I’m more patient than I was. Having kids has slowed me down on playing games constantly, but I’ve also drifted towards more indie games and away from big tentpole $60-$70 releases. Some games will be a day one purchase based on enjoying their past work(s), like Tactical Breach Wizards and Steamworld Heist 2, and the cost barrier ends up lower. The last time I went for the big AAA game on or close to launch was Hogwarts Legacy, and that was mostly for the wife since she loves all things Harry Potter.

    With the sheer amount of games being released and being able to find just about anything you could want, there’s not really a need to be in on the hotness. There are plenty of games to enjoy while those other ones get cheaper and cheaper. The launch day excitement/rush of discovery is always nice though and I do wish there was some kind of a “book club but for games” where a group could go in and have a fresh experience with a game that’s already released.





  • Hmm…440 hours on Steam…probably another 125 on the Switch…

    I love this game. It’s so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There’s enough of a story to propel you forward but never overbearing and it gets out of the way when it’s “done”.

    As time has gone on from my first playthrough, I’ll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I’ve done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).

    Stardew Valley is a game I will likely always go back to. I’m sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I’ve tried other games like it and while they’re fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I’m hoping Stardew Valley never really stops being updated over the years.


  • We’re deep into second kiddo territory (6 weeks) and I think I’m just feeling a bit burned out. The jump from zero to one child is HUGE and there was a lot of mourning the loss of our freedom/life for both my wife and I. We’re feeling the same dip now that we’re back into dealing with a newborn ~2 years later and while not as severe, I can tell for myself it’s there and bothering me. I’ve also been back to work the last three weeks so my schedule is basically go to work (from home) all day, take the baby most of the evening while we chase a 2 year old around, get the 2 year old to bed, then hand off the new kiddo around 8:30 - 9 so I can go to bed and I get them back somewhere around 10-11 depending on the last bottle for the rest of the night. Both kids have been good sleepers (thank god) but I’m still getting woken up somewhere around 3am for that middle of the night bottle.

    No time for really much else. I know intuitively it will get better because I saw it happen before, it’s just rough right now. No time for the mrs, hobbies, friends, etc…and I think we were figuring it out with number one really well. Just all hitting me the last few days.

    Luckily both kids are freaking adorable and the older one is overflowing with personality as they’re learning, saying, repeating more and more from daycare. It’s been awesome to see them just explode in their development. I also understand now why some parents would have leashes for their toddlers.


  • I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn’t handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.

    One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don’t think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.

    There’s something both so unique and also so simple to the Sims that I’m surprised it’s taken this long for folks to try and “go for it” the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don’t need to wholecloth invent a galactic empire/fantasy world/etc…you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You “coming soon” in some fashion, there’s going to be some interesting competition here.