The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn’t get old with too much repetition).
Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.
I don’t usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.
It’s worth mentioning that article is from 2020, around the time she had started pivoting from TERF-lite to TERF-MAX. It was…reasonably possible to assume at the time, for someone who wasn’t paying close attention, that her opinions were still rooted in misguided concern rather than open bigotry.
She had only just posted her manifesto a few months earlier, according to Vox’s helpful timeline, which reads reasonably if you’re unaware of the multitude of false and misleading claims she parrots.
Same, though interested is an understatement. Prey is one of the greatest games I’ve ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane’s best.
If WolfEye fills the void of Arkane’s deplorable closure, they’ll get all the support I can give.
Tried The Ascent because of just how slick it looked in the previews I saw. And you’re right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don’t play much online coop, so I got real bored of it real fast.
I’ve had a Miele for 9 years. I don’t know if anything’s changed recently, but based on my personal experience, that’s a hard recommend.
I’ve been enjoying Pacific Drive this week. It’s a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.
I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.
Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.
Oh…I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It’s as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.
In searching for the video, (already provided in this thread) I amazingly found that this appears to be the same school where a selection of boys from the class of 2018 posed for a gleeful photo of them throwing up the nazi salute.
I kind of love Control’s navigation. The map is helpful enough to point you in the right direction, but also shitty enough that you have to pay attention to the diagetic signage. It’s uniquely immersive.
13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles… Destruction? I’m in awe of the narrative’s complexity. It’s also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you’re getting it.
Im really enjoying it though, the mystery is really fun to dig at.
I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it’s been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I’ve ever spent on a single game by quite a large margin.
Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it’s such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.
Apparently there’s a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.
If I thought she had a conscience I’d believe this was meant to be a punishment.
Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.