Living fossil.

Also on: @coelacanth@aggregatet.org @coelacanth@piefed.social @coelacanth@fedia.io

  • 0 Posts
  • 264 Comments
Joined 3 years ago
cake
Cake day: July 4th, 2023

help-circle

  • Rise of the Ronin has really hooked me. I don’t know what it is about it or if it is just that I was craving some open world slop, but it’s hitting all the right spots in my brain currently. I think the Team Ninja special sauce in the combat helps keep me interested - there is quite a lot of depth and opportunity to optimise and style on your enemies and it also feels very rewarding doing so. Getting into a fast flow where you’re constantly swapping styles and weapons to use martial art techniques while weaving in parries gets really frenetic and fun.

    Overall for my tastes it feels like a better version of Ghost or Tsushima. Now don’t get me wrong: I’m not arguing objectivity here. Tsushima looks better, has better presentation and is way better optimised. I’m just having more fun with Ronin than I did with Ghost.

    It also helps to have some more charm and levity among the characters and writing instead of every single thing being delivered in a dour and serious monotone like in GoT.







  • Rise of the Ronin

    Open world slop brainrot hit me just right (been over a year since my last game in the genre) and I’ve been thoroughly absorbed. After some stressful months I guess I really needed the free dopamine of collecting cats and clearing out the map.

    That being said, the combat in this game is actually fantastic and just as good as people have been saying. I’m only at the very start of it and haven’t even begun to master the intricacies, but I love that there is a dojo you can train in and I will probably spend some time there practicing stance- and weapon switching. While the movelist seems restrictive at first, it expands quite significantly once you unlock the skills that let you seamlessly flow between stances and weapons and I need to sit down and memorize all the moves I actually have available in my loadout. Add to that stuff like jump-parrying to vault over the enemy, using the grappling rope or shurikens or the handgun…

    It’s only been a couple of fights so far where I managed to get into some kind of flow, but those felt absolutely phenomenal. Great, satisfying parry in this game, too.







  • Okay, good to know. Thanks for the writeup! I am also one of those players that like to keep resting to a minimum in order to maintain immersion, which punished me hard in BG3 as I missed out on like half the campfire scenes in Act 1. Silly me for actually taking the game seriously when it said things were urgent.

    I’ve heard a lot of good things about Rogue Trader so maybe I will check it out one day, but the 40k setting never really did it for me personally. I was actually into painting minis for a while in my youth, but it was always the fantasy setting that appealed to me. There were some guys who were into 40k around me back then, but those were all assholes who were incredibly demeaning towards fantasy and constantly denigrated the Warhammer Fantasy group for using a silly and “uncool” version of the game. I think that period has tainted my perception of 40k subconsciously.

    Anyway I got wildly offtopic there, sorry 😅



  • I’ve started playing Chrono Ark, a roguelike deckbuilder I’ve heard a lot of good things about. So far I’ve played something like 3 runs, so only just begun. It’s fun so far, it’s not completely reinventing the genre or anything but each run has been fun and the upgrades seem varied enough.

    I’ve also heard good things about the story, and it does involve time travel to play into the looping roguelike nature in a seamless way, but that’s about all I’ve been able to glean from it so far. I’m looking forward to finding out more.