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Joined 1 year ago
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Cake day: August 24th, 2023

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  • Gotcha, it’s cheaper to exploit something/someone than to do it ethically. Yet, once it is produced in mass, I’m sure it can be sold at way higher volume and thus sell at a higher revenue stream. Especially once the process is effectively efficient and cheaply done. However, the bump in upfront cost from exploiting for short-term gain to this is rather large. If only there was a relatively community driven system that already takes a percentage of people’s income to lessen the cost or burden for such services as a way to incentivize ethical processes…



  • Acters@lemmy.worldtomemes@lemmy.worldfin
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    3 months ago

    To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a “freeplay” mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It’s not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don’t want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.




  • I always shy away from newer tech because of lackluster documentation and poor leadership. The latter is rare enough. Without proper documentation, I feel like I have to read the code and make my own notes to put into their documentation platform. Which is not what I want to do when I use it. Contributing is nice, but when doing something a core member would do without credit, it will dissuade me from participating.


  • But they are not incentivized to grow numbers exponentially like shareholder funded companies. They make money from community involvement and value-added services. Instead, they removed these type of contents because they felt like those communities needed to reform their overall community personality. In the end, it is all a community effort to help one another. now that users have switched, there is less legal pressure, and the people who moved have helped make these other servers better. It was a win-win for us. I am grateful to all the people who made the move and participated in posting to their respective communities.

    Also, this helps lessen the host cost on them. Lastly, a federated community is not the same as these mega corps.