So, the question seems vague but I will elaborate.

I’m a software developer, but I don’t do games; yet I have an urge to try and make something.

It just seems so overwhelming, I know I want to make a game where the main character is a cat and you have to complete missions, but where do you even begin. Where does the art come from? How do you refine your idea, if all you know is you want a cat game? How do you choose an engine? Do you just start with the basics and get a cat walking around and see what comes next? If you can’t hash out the idea then so you have a right to even try and make a game? Is it best to follow tutorials to get used to making games? I feel the answer to that is no as before I become a software developer, tutorial hell was a thing and I realised I needed to make things for me to actually learn.

Sorry for all the questions, this was just a stream of thought.

  • Gamma@beehaw.org
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    1 month ago

    If you want to see more of the nitty gritty, there are tons of devlog series on YouTube where you can watch people put together a game from scratch. GMTK’s series is pretty good, though keep in mind that he started with an audience so he had some advantages along the way!

    Sacred Forest is another fun series I’ve been following, and ThinMatrix’s channel is popular and has already made a few games. Miziziziz also has a few series but I recommend his 4 devs 1 art kit jam series because it shows how a lot of small games can be made quickly