The KDE Goals initiative is working to improve support for input devices such as game controllers, fancy mice, handhelds — anything for your gaming needs.
This Sunday, Oct 20th at 18:00 (UTC), the KDE Goals champions will be answering your questions live. Post your questions here and I’ll make sure they’ll answer them.
We’ll be streaming here: https://tube.kockatoo.org/w/2tAyknEQc8EhL2AyoAUE8M
You can get in touch with the community at the Matrix room.
I develop Programs out of scratch using C++, GLFW and glad to communicate with my GPU using OpenGL. Thats my definition for “out of scratch”
I had ideas to create fun little games using multiple mouse inputs. But I was lazy to switch to Gnome because gnome didnt support VRR and I just wanted to push this idea first so it comes to KDE. Its nonsense to create something that will only work on one specifix Desktop Environment.
There is potential for a new Perspective of Game creatioms, but the question is also, can a Program detect different mices? I mean, doesn’t matter. Just make the game run 4 seperate Windows and handle the input seperately.
I also slowly start to use Godot and Bevy instead of playing around with C++ and OpenGL