• Faresh@lemmy.ml
      link
      fedilink
      arrow-up
      7
      ·
      3 months ago

      That code was C++ or something like that. Not GDScript.

      I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

      • histic@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 months ago

        Ah I’m unfamiliar with most languages I just use python and random others for personal projects

        • bleistift2@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 months ago

          Coding must be a nightmare if you’re choosing programming languages at random 😱

          But you must also be learning quite a lot.

          • histic@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

      • lunarul@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.