• DragonOracleIX@lemmy.ml
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    5 months ago

    I wonder if they would still hold that opinion if they were locked out of a game they paid $70 for, while the ones that got it for “free” can play it without any restrictions. Piracy is just as much a service issue as it is a money issue.

  • Coasting0942@reddthat.com
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    5 months ago

    It’s not that hard to understand:

    Development of games requires resources. More resources trends with better games (coin flip). If every player pays, the game development gets the best possible quality. And artists get to keep their electricity bill paid for the week.

    Denuvo argues that their product guarantees the most resource extraction possible. This is debatable, and I personally lean on the side that it’s not as effective for revenue collection as advertised.

    Nobody got rich being honest.

  • kbal@fedia.io
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    5 months ago

    As well as Denuvo please also make it rely on Windows-only bugs so that we can be extra sure that those dirty Linux users are kept away, and it’s not fair that foreigners get to enjoy things in their own language so make sure there’s no localization for other countries. And I’d rather not have to know that disabled people can also play so make sure there’s none of that “accessibility” crap in there slowing things down. And I heard that telemetry makes everything better so please make sure it records everything we do and reports it all back to headquarters, that really makes games better. Also it’d be nice if there were more ads to keep us entertained while it loads. Okay thanks. You guys are doing a great job. — Signed, a perfectly normal user

  • Trincapinones@lemmy.dbzer0.com
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    5 months ago

    The “it’s not fair we pay for these games for them to then be pirated” says it all, it’s not about the company becoming bankrupt because of piracy, it’s because they don’t want to feel bad once they have been scammed with a half made game that others have gotten for free. Because a half made game should be worthless