I mean, the act of people scalping stuff has existed before the digital age. Even a century ago: scalpers would pay a third party to hold a spot in line on purchasing concert or theater tickets to resell at a higher price since the internet didn’t exist back then. Like, in the 90s: scalpers showed up in person (paying someone to hold the spot for you whilst in line) for acquisition of the product, that’s how they’ve done it.

At the time, pre-orders for an upcoming console or game were done in store (you physically went there placing an order after seeing an ad on TV or a magazine). But, how common were scalpers during that era? It would be like a group of scalpers pretending not to know each other or split into smaller groups heading to different retailers on buying the same product whilst playing as another customer.

  • one_old_coder@piefed.social
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    1 day ago

    Video games were less popular (less demand, mostly restricted to nerds), etc. The PlayStation changed that mentality a bit, but it was not the 90s anymore.

    • Apepollo11@lemmy.world
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      1 day ago

      The Playstation changed the demographic, but it was towards an older audience.

      Sony’s marketing team realised that while kids only got given consoles and games on special occasions, adults can just buy them whenever.

      It’s the classic disruption technique - in a saturated market, find an underserved audience and lean into it hard.