Good insights, and not just software developers, really. We don’t like ads, sensationalism, or anything reeking of bullshit. If we have to talk to someone to find out the price, the product may as well not exist.
Good insights, and not just software developers, really. We don’t like ads, sensationalism, or anything reeking of bullshit. If we have to talk to someone to find out the price, the product may as well not exist.
As a former developer with probably 40 games under my belt, I’m gonna say this is a highly specious article designed to stroke egos. Yes there are very valid points being made that I can personally identify with, but they come from a one-dimensional perspective that also manages to leave out data, and conspicuously lacks basic understanding of the efficacy of ‘general’ sales/marketing, instead filling in with presumptions of comparative efficacy.
Have you ever heard of HeroEngine? It’s no longer around but the developer that was contracted to make it is working on Apex Engine at https://www.apexengine.com/
A long time I haven’t heard that name. It was over hyped at the time IIRC.
If you’re not a studio (Hero engine wasn’t free or cheap), go with Godot.
I was a world owner. I got the lifetime 99 seats when it was $300. I never did anything with it, though. The owner, Idea Fabrik, had a lot of drama. The actual developer, TGS Tech, went their own way when IF collapsed. HeroEngine did have issues such as texture resolution. Apex Engine takes the experience and lessons from HeroEngine and adds more modern technology. Some AI will be present but limited. It’s under very heavy development.
I wouldn’t use it as a daily driver (and certainly not for a first or second game) but it certainly has lots of potential. Feel free to read the website and visit the Discord server.