• N0ll@lemmy.zip
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    2 days ago

    I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.

    It always seemed to spiral out of control after the first episode.

    • coyotino [he/him]@beehaw.orgOP
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      1 day ago

      yeah i’m skeptical for the same reason. “Episodic” seems to always end in disaster for devs, but hey, who knows? The market has changed a lot in the past few years, maybe episodic makes more sense now?