What a weird example to use… You don’t understand the economic difference between paying a small indie studio vs paying 500-1000+ devs making complex 3d games where the work of setting up one character dwarves the work of one sprite based 2d character?
Silksong is a beautiful game worthy of all the praise in the world, but this comparison makes no sense.
Ah, yes, because the take away is that we need 1000+ dev studios churning out yearly slop franchises after 18+ months of crunch to justify their price tag, yeah?
What a weird example to use… You don’t understand the economic difference between paying a small indie studio vs paying 500-1000+ devs making complex 3d games where the work of setting up one character dwarves the work of one sprite based 2d character?
Silksong is a beautiful game worthy of all the praise in the world, but this comparison makes no sense.
Ah, yes, because the take away is that we need 1000+ dev studios churning out yearly slop franchises after 18+ months of crunch to justify their price tag, yeah?
No, but you need different size teams to make 2D jumping game and Skyrim.