• Ferk@lemmy.ml
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    28 seconds ago

    If I remember correctly, Valve stated that for being “Steam certified” the controller needs to have capacitive joysticks to regulate the gyro, similar to the “Horipad” that they partnered to release.

    I was hoping that 8bitdo would launch a controller that actually has this because it makes gyro much more viable, to the point that I really don’t like using gyro without that.

    But from the looks of this they are simply hoping to get approval from Valve for their existing controllers without actually properly supporting this. As far as I know, no 8bitdo controller has capacitive sicks.

  • MonkderVierte@lemmy.zip
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    8 hours ago

    As if. Steam(OS) has now compatibility for your controllers. Controllers are hardware, Steam is not. That’s putting the cart before the horse, just because the cart is more popular.

  • cRazi_man@europe.pub
    link
    fedilink
    English
    arrow-up
    16
    ·
    21 hours ago

    full compatibility details will be revealed soon

    This is what I’m interested in finding out. Because Steam can pick up any generic-shit-for-brains controller and use it normally. What does “Steam compatibility” give us?

      • foggenbooty@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        20 hours ago

        That’s also possible by piping your generic controller through Steam Input.

        Now, if 8bit is actually supporting native Steam Input, that’s a much bigger deal because we could potentially get access to raw gyro data, stuff that is normally converted to joystick input by the time Steam gets it.

          • foggenbooty@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            1 hour ago

            That’s a big deal then. So far I’m not aware of any controllers that have all of the following:

            • Analogue triggers
            • Gyro input
            • Back buttons
            • Xbox layout (preferred)

            The dual shock is close, but no back buttons and not my prefered layout. All the Nintendo clones have digital triggers, and almost none have gyro input that steam can use. This will make 8bit the best possible Steam Deck companion until a proper Steam Controller 2 comes out.

            Edit: This would also add the ability to map extra buttons to new functions instead of a duplicate of the buttons that already exist. I’m waiting to hear the details but I’ll likely buy one if all this is true because I haven’t seen anything else offering this level of functionality.

  • circuitfarmer@lemmy.sdf.org
    link
    fedilink
    arrow-up
    6
    ·
    18 hours ago

    My 8BitDo Pro 2 has been my go-to controller for months… But it already worked with Steam.

    I am hoping this means I can map the few extra buttons that aren’t on an Xbox controller.

  • reagansrottencorpse@lemmy.ml
    link
    fedilink
    arrow-up
    10
    ·
    edit-2
    21 hours ago

    They already did. But I’m hoping this means the elite 2c can now wake the steamdeck.

    Article sadly doesn’t mention the 2c and I just couldn’t stomach paying $20 more for a stand.